When activated, Mario's brother Luigi steps in under the computer's control and goes through the level for you, showing you how it can be completed. The game is not without mercy, though, with a new feature branded by Nintendo as the "Super Guide." If you die eight times in a row in a single course, a green block appears that allows players to access the Super Guide. I enjoy a challenge, and it's a true point of pride being able to say I beat a Mario game, completing every level without using shortcuts such as warp pipes. With more games these days getting easier as you play - with character upgrades and save points to record your progress - Mario can only be beaten with skill and the occasional grace of luck. It's the difficulty spike that left me excited every time I came back to play. Some levels will blitz you with constant hazards and enemies, while some coat the ground with ice and make movement exceedingly difficult without some preparation. Once you get to about the third world, though, playtime's over. Out of the gate, the levels are fairly straightforward and give players some time to ease in to the running and jumping controls while learning the finer aspects of the game. It's the first time these ideas have been blended, and it's a great combination that delivers old-school fun. 3 players have techniques like the triple jump and ground pound from Super Mario 64 and secret warp pipes can take you to further worlds like in the original Super Mario Bros. Worlds can be traversed and stages can be selected similar to Super Mario Bros. Playing involves turning the Wii remote on its side and using it like an original NES controller. The game takes ideas from previous Super Mario games (not including the spin-off titles such as tennis and kart racing) and melds them with great results. The music hits all the right notes with the same charm and mystic vibes from the originals, with spooky tempos underground, cheery melodies running through the fields, and an epic lead-in running through a Koopa castle to do battle with the level boss. The graphics don't look as good on a high-definition TV as in standard definition, though there's a bit more pixelation on character models. Wii uses 2D gameplay with 3D characters and environments in a sharp package. Joining in with the trend of remaking classic games, New Super Mario Bros. Why she doesn't have more security after being snatched up a couple dozen times is beyond me, but once again Mario jumps to the rescue on a journey that takes him across eight worlds of pure platforming madness. Princess Peach is celebrating her birthday when she's kidnapped by Bowser's eight kids. Wii, the original magic that caught our attention decades ago returns, along with the sadistic difficulty some have come to love and hate. Since his 1981 debut in Donkey Kong, Mario has been a staple of the platforming genre, but in recent years he's branched out, taking on go-kart racing and fighting tournaments with other Nintendo characters, for instance.
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